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Despite being on the losing spree, the people might gamble more with the hope that they’re going to win the next game. Even the sweet memories of the past wins force the people to สิ่งที่ต้องทำ ถ้าคุณอยากได้เงินจาก เกมสล็อตออนไลน์ play more. An up to date study has revealed this trend. The authors of this study have published end result of this study in the Journal of Fresh Psychology. In this article, we would be looking at the interesting findings presented by this interesting study.

Recent Study

The study found that people thought to go in for further plays when the scientists reminded or primed them of past winning outcomes. It has found that people were over 15% more likely to play more by selecting the risky option. The research team from the University for Warwick in The british isles believe that memories of the people play a significant role in making certain decisions. When the team interviewed people who are in the habit of casino, they found that subtle cues about the past wins play a significant role in propelling them forward to gamble more. This is clearer in people who go for casino in local casinos. The bettors even place money in cash on the table for the final showdown in some poker tournaments with the hope that they would win yearly game.

The researchers had come with the theory that memory of winning outcomes in the past forced the people go for more casino in casinos and risk lots of money on the table. The results of the study more or less confirm the roles these cues play in pushing the people to play more, risking their money. In order to cross check the theory, the researchers altered the memory of the participants for past winning outcomes with simple risky choice tasks. The researchers achieved this by asking the participants to select one of the two doors as part of a computer test.

Testing Technique

The authors of the study gave the participants the options of four coloured doors you could use. Three of the doors always led to guaranteed outcomes (0, 40 or 80). On the other hand, the fourth door led to a risky 50/50 outcome that carried 20 or 60 points. Later in the study, the team members reminded the participants about their past winning or losing outcome based on the points that they got, depending upon the door they opened. When the team members told the participants about the points they had got, they given assistance to go towards the risky door more often.

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